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Smash Ultimate native PC port
Open-source project ssbu-recomp uses static recompilation to turn Smash Bros. Ultimate into a native Windows program running 1v1 matches at 59-60 FPS.
Key points
- The open-source project ssbu-recomp uses static recompilation to turn Super Smash Bros. Ultimate into a native Windows program.
- It runs full 1v1 matches at 59–60 FPS, with a Vulkan renderer and OpenGL fallback, and was built using AI-assisted development with Claude.
- Fighter move scripts are editable in C++, and future plans include rollback netcode, expanded modding and Steam Deck support.
- It is still early, with performance hitches and several untested modes, and users need their own game dump to build it.
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Original post
Smash Ultimate is getting a native PC port no emulator required.
The open-source project ssbu-recomp uses static recompilation to turn Super Smash Bros. Ultimate into a native Windows program.
- Runs full 1v1 matches at 59–60 FPS
- Vulkan renderer with OpenGL fallback
- AI-assisted development using Claude
- Fighter move scripts editable in C++
- Future plans include rollback netcode, expanded modding and Steam Deck support
Still early, with performance hitches and several untested modes. You'll need your own game dump to build it.
GitHub: https://t.co/cLNHPxylFl
AI-assisted development is opening the door to some seriously ambitious gaming projects.Quoting @mdaman010: Super Mario Sunshine is coming to native PC at 120 FPS!☠️
HD textures. Windows, Linux & macOS support.
Rebuilt through decompilation with AI agents and it's already playable. 🎮🔥
🔗 https://t.co/qmky7nJKnC
Top replies on X
Reaction on X: The replies are largely enthusiastic and impressed, with several users surprised a Smash recomp already hits 60 FPS and one noting it is surprising it wasn't recompiled sooner. One user asks for online play with no delay.
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From @dpshoul, @LeSoS_SSBU, @306CA5VD and others. Spam removed, with English and Chinese translations.
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