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New open-source projects launch

Shaders is now open source, offering 200+ WebGPU components with free code export for any framework.

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Key points

  • @npm_i_shaders announced that Shaders is now open source, offering 200+ WebGPU components for use in client sites, templates, products and libraries, with free code export for any framework.
  • @fede_intern said @ethrex_client was made the fastest client in @ethereum again after a couple of months focused on Glamsterdam hardening and Hegota prototyping, including hosting public testnets for EIPs coming in Hegota.
  • @Teknium made a catalog of open platform hardware, devices and more that a Hermes Agent or any agent can build on, integrate with, or live inside.
  • @kimmonismus said Overmind open-sourced its platform for training smaller models on the work agents actually do, reporting that in its test of 4,000+ questions across 100+ contracts its trained model invented quotes on 0.12% of questions versus 3.36% for the frontier model it tested.

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Original post

shaders @npm_i_shaders 7,154 followers

Big news. Shaders is now open source 🔥 Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free. Give it a star: https://t.co/eIpRMhuS6m https://t.co/EXsXKTX02L
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3,329likes 246reposts 67replies 209.6Kviews

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What others are saying

4 more
  1. Dev says ethrex client is again the fastest on Ethereum after months of Glamsterdam hardening and Hegota prototyping.

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  2. Teknium 🪽 @Teknium 546

    Teknium launched a catalog of open platform hardware and devices for Hermes Agent or other agents to integrate with.

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  3. Chubby♨️ @kimmonismus 149

    Overmind open-sourced its platform for training smaller models on agent work; its model hallucinated quotes on 0.12% of 4,000+ questions, 28x lower.

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  4. Reflection AI released Beam, an open agentic model with 501B total and 23B active parameters, trained from scratch and contributing to vLLM and others.

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Top replies on X

Reaction on X: Replies under the main post were overwhelmingly positive, with users congratulating the author and calling the release insane and a huge move. One noted that coding agents can write shaders but produce raw WGSL code that may not perform well in real-world projects, and that building on production-tested components with Shaders gives better shaders, a faster workflow and real performance; the original author posted that reply.

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From @npm_i_shaders, @liu8in, @hugorcd and others. Spam removed, with English and Chinese translations.

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